Lady Light
Controls:
WASD to move
LMB to throw a vial of light
RMB to swing your sword
Tab to open the menu
Stay in the light to regain health. Every second in the shadows reduces your health, as well as your max health. Keep the foul spawn at bay, while keeping them close to harness their light. Reach the bottom to find the true nature of your god. Or something else entirely...
GOD IS DEAD. HE REMAINS DEAD. WE KILLED HIM. So is the tale; God retreated from the world, leaving his flock behind. They crawl across the wretched earth in search of what little slivers of light He left behind. But whispers in the dark claim that God lies in wait, deep beyond the darkest depths of the earth's core. There He rests in a pool of splendorous light, a beacon of hope and redemption from the perilous night. Onwards and downwards, little knight, into the pit - you must reach the promised light before the shadows of the depths snuff out yours.
Credits:
LoisGoody- Art/ Narrative/ Design
JaperX- Programming / Level Design / Design
Ali Evans - Music/ Voice Acting
ZazenSoft - Programming / Level Design/ Design
| Published | 7 days ago |
| Status | Prototype |
| Platforms | HTML5 |
| Author | ZazenSoft |
| Genre | Platformer |
| Tags | 2D, Horror, Narrative, Singleplayer |
| Content | No generative AI was used |





Comments
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Rock on!!!!
I really like the concept of being healed/being hurt while in an out of light. It lends itself really well to the trailing after your light vials and jumping around glowing enemies. Reminds me of oxygen management in games like Subnautica. Generally I think the enemies are a little too tanky to be satisfying in combat, but balance for stuff like that is finicky in a jam. I do like how the light vials felt when used as grenades. However, I'm not sure I understand what was causing my health max to be going down. Overall the art style is clean, soft, and consistent. Nice job
Great notes, thanks for playing! Every time you take damage from the shadows or from an enemy, it reduces you're max health. Apologies for it not being very obvious, but hey, that's a jam! Thanks again